4 Biggest Challenges While Developing a Mobile App

4 Biggest Challenges While Developing a Mobile App

Mobile apps have emerged like a storm in the smartphone arena. If anything is happening, it is only getting bigger and better and revolutionizing the marketplace and our lives.

Are you also trying to build an app? Sure, it is a lot easier today with all the innovative technologies and tools. But, no matter how effortless things get, they will always come with their own set of problems and challenges.

So, all of you mobile app developers out there, we are here to tell you about 4 of the biggest challenges and how you, as a developer, can try to solve them –

  • Thinking something out of the box

Build an app before but it didn’t get noticed? You are not alone in this. Numerous app developers face this problem of creating an app that gets noticed. There is already every kind of app on Play Store and AppStore. So, if your idea is not innovative enough or if you are not providing something unique to your idea that already exists, the app you build would be hard to notice.

To tackle this, you first have to think about what you want to provide the users. You must create something that fulfills some purpose and makes the life of your users easier. If your idea already exists out there, then add something unique to it; something that your competitors haven’t integrated into their app. Once you take care of these things, then you will build an app that the users would notice. Word of mouths will do the rest for you.

  • Screen size and device optimization

The diversity in screen sizes and operating systems of devices has no dearth. The diverse design and make-up only escalate your labor as an app developer. So, you have to develop an app that meets up all the requirements of diverse devices. Apart from screen size and operating system, you have to take care of integrated technologies and pixel densities also.

No matter what you do, you won’t be able to optimize your app for all the large number of device types. Good news! You don’t have to optimize the app for every device type out there. The most popular operating systems today are Android, iOS and Windows. Optimizing your apps for these platforms would be adequate.

For screen sizes, build an app with a responsive design that would adjust itself for various screen sizes. Also, releasing a beta version of your app first is highly recommended.

  • A simple and clear mobile app

You have been working on your idea for months. You have envisioned your app and now you are working on it from days. Having said all this, it is safe to say that you know your app by heart. Even if you design a cluttered app, every bit of it would be crystal clear to you. Sure, you also want it to be the same for your users. But it won’t be until you design an app that is as clear and clutter-free as it can get.

To solve this problem, you should try to develop a self-explanatory app. To achieve this, build a layout that is simple and clear. Use icons and thumbnails judiciously and make sure that they correspond with the native UI element of each operating system.

You have created an app that is highly interactive and responsive, the design is also top-notch, but your bad! The app that you build is draining the device battery faster than ever.

Sure, you don’t want this to happen. Your foremost motive should be to build a bug-free app with a decent performance that uses the least amount of device battery that’s possible. You also have to keep in mind the device life, because older devices consume a lot of battery.

Beta version comes as a boon to a lot of problems of an app developer. It is highly recommended that you set up a beta version that would test run your app with test users. You can then optimize the things that are consuming the battery faster.

So now that you know the biggest challenges while developing a mobile app, gear yourself up and try to tackle these challenges as efficiently you can. Because, if you tackle these challenges effectively, it will surely guide your app to the top of the charts.